![]() It would be super helpful to see which active temporarly effects do I have, and for how long. As an alternate solution, the game could spend a bit more time to explain that skipping classes is okay and it is intended, not just a niche "bad boy" playstyle. I'd either make attending to classes more rewarding, or condense "attending to classes" to a single action so you get 2 free actions each day, or something. ![]() It is a bit confusing, as you would think that attending to classes should be one of your top priorities, being a magical school game and all. ![]() I found that attending to classes does not really reward your character. I have a feeling that 90% of the Phemes are not used (I used like 3 or so). You get a huge amount of Phemes, but I found myself barely using them, and even then just a few. If you choose a certain activity then the game could highlight the places that give bonuses to that. gives a permanent bonus (if I get it right). It would be also helpful to somehow group the locations to the following subgroups: 1. I see the tooltip but does it anything when you have 100% chance to succeed? It is still not clear what the "Stress bonus" is for. For example "Admiratio: Vegetable Market" location writes that visiting this location increases Mimicry, but does it only happen if you visit it via "Use Ability", or can you, for example, use "Choose Action - Study", set the location to the Vegetable Market, and enjoy the free Mimicry point? I guess the latter is true because at the end of the semester I got 10 Mimicry, but the History (the text that you get at the end of the day that writes what Skills you got) never mentioned that I gained Mimicry points. It is unclear when/how do locations give their bonuses. Even a little text like "click here to save your current schedule" and "click here to load the saved schedule" help. I realized after a while what they are used for, but it wasn't clear initially. ![]() The daily schedule quicksave/quickload slots could use some explaining. If you go to shopping, a short description of the shops would be helpful, just their name allows some guessing but it should really be a bit more. This is typically something that you can solve by saving, playing, reloading, but that is not elegant. Instead of just writing "Exam", there could be something like "Exam(Geometry)". If an exam is coming, it would be helpful to see which exam is that so you can specifically prepare to that one. This way you could avoid picking a Class that you have an attribute of 1. It would be super helpful if you could see at the character generation, when you choose Classes (Geometry, Negation, etc) to see their Attribute base. For example I believed initially that purple is easer than red (since red means hard, blue is easy, and purple is red+blue so I guessed it must be medium), and I still don't know what is the difference between green and black, they both seem to be 100% success. It would be helpful to explain the meaning of text/answer colors. Yet I played for about 15 hours and I did not found the elegant solution to these despite making at least a mild attempt.Īlso I am not writing these because I ask for solutions, thanks I can read forums and wikies too :) It is a feedback, not a plea for help. Maybe a lot of these are solved in the game. Now I am aware that you can solve most of these by checking wikis, or saving and reloading, or observing your stat points closely between days, but I think the game could handle these more elegantly/clearly/transparent.Īlso I am fully aware that I am not an experienced player, so I might misunderstand a lot of stuff. Just the opposite, the game is great and I already made my 2nd char. It is mostly negative stuff but not because I don't like the game (I gave a positive review). I played it without the basic mod (Summer whatever) I am now giving some feedback. I enjoyed it very much, it is insane how huge this game is. Hi all, so now I finished my first playthrough with a loner/jack of all trades type character.
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